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Explor@mobile: using new technologies to teach science to teenagers
Submitted by sis on Fri, 2007-03-09 17:20.
Education | English | Issue 4 | Pencil | Science | Science education project
But for many schools, a trip to the Explor@dome is simply too complicated and too expensive to organise. So with the help of Apple, who provided laptops, and Gaz de France, who donated a natural-gas-powered car to transport the equipment, Explor@dome decided to extend its activities into the surrounding primary and secondary schools. Its science and multimedia vehicle, the explor@mobile, took to the road in September 2002 and has never looked back. For many students, science lessons still mean equations and diagrams, which – particularly for students with learning difficulties – can be hard to understand. On the other hand, science lessons consisting purely of practical work and experiments would be difficult to provide and would not allow students the chance to assimilate what they have learned. In the explor@mobile, multimedia activities offer an innovative alternative.
Examples of projects conducted in 2005-2006 with local secondary schools include:
The interdisciplinary nature of many of the projects, involving not only science, but also written communication, oral communication and information technology skills, draws in students who are not typically interested in science. And not only the students – many of the activities have involved collaborations between teachers from several disciplines. The use of multimedia activities has many advantages. The students not only are interested initially by the activities, but also remain interested and committed to the project. Much of the information used in the workshops is taken from the Internet, demonstrating to students that – provided they are sufficiently selective – this can be an invaluable source of scientific information and relevant images.
But the students are not the only ones to benefit. Teachers have also appreciated the originality of the presentations and the quality of the material provided, whereas the Explor@dome mediators enjoy the challenge of designing projects for a new audience. A laboratory of cognitive psychology at the University of Nanterre, France, investigated the impact of explor@mobile workshops linking mathematical concepts (symmetries and proportions) to a multimedia activity involving digitally editing photographs (see box below). The results suggested that the explor@mobile workshops helped the children to apply the mathematical concepts that they learned to new situations. Children who had not worked with the explor@mobile had greater difficulties. In particular, giving presentations and doing multimedia activities increased the children’s ability to transfer their knowledge. Their degree of understanding of the topic was more closely linked to the context of the work. Further quantitative evaluation of explor@mobile is planned. PENCIL The explor@mobile is one of the activities in the PENCIL projectw2 (Permanent EuropeaN Resource Centre for Informal Learning). PENCIL, co-ordinated by Ecsitew3 and funded by the European Commission as part of the NUCLEUS clusterw4, aims to strengthen the operational relations between schools and informal science education in science centres and museums. Fourteen science centres and museums have developed pilot activities in partnership with teachers and schools; material is already available online. Academic and school partners are now working to identify key ways to transform informal science activities into innovative, high-quality tools for science teaching. Symmetry activities In the first, ‘scientific’ workshop, the students (ages 12-13) investigate bilateral symmetry by making geometric drawings, studying different geometric shapes and objects, and constructing a ‘magic box’ containing a mirror. They build half an object out of modelling clay and place it on a mirror, so that it appears whole and bilaterally symmetrical. Once the magic box is closed, the object appears to float and the mirror ‘disappears’. Investigations continue with the construction of a camera obscura. In the second, ‘multimedia’ workshop, students use software to investigate different symmetries in pictures and produce kaleidoscopic images. In a further scientific workshop, they build a kaleidoscope. Web references w1 – The Explor@dome website w2 – Information about PENCIL is available on the Xplora website w3 – The website of Ecsite, the European organisation representing science centres and museums w4 – Information about NUCLEUS is available on the Xplora website
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